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KidQuest

Designing Activities and Checkout web pages

UX Internship Pic

Gwen Internship

As part of my internship with GWEN, I had to complete 7 design projects. Project 3 had the following description:

  • Work with Vinny, a passionate product manager at Praxis Studio, on designing key pages for KidsQuest - an afterschool activities marketplace
  • You'll create mid-fidelity wireframes for activities and checkout pages, navigate unexpected client pivots, and learn how to handle changing requirements

Activities Page

Objective

Build a mid-fidelity wireframe for an activities page of an afterschool activities marketplace

Challenges

  • Build from scratch
  • Fulfill all requirements in the scope
  • Avoid scope creep

Scope

- Header with searchbar and filter
- Map function with minicard
- Activities list with sorting, on card: location, vendors, ages, ratings, price, time
- Filter options: distance, age, calendar, categories

Process

Problem Identification
Ideation
Design
Feedback and Redesign

Problem Identification

Problem: How do parents sort
 and search activities to find
the right one for their child?

Ideation

Used Stitch to generate design ideas
From design 1: activity list, map layout, header
From design 2: filter sidebar

Activities Page Header
Activities Card
Activities Page Sub Header

Design

Created design elements to meet scope:
Header (filter button, search bar)
Subheader (sorting function)
Activity Card (vendor, location, age, time, rating, price)

Initial Design

Problem: How do parents sort and search activities to find the right one for their child?
Solutions: Intuitive list with sorting, map function with minicard, filter function
Impact: Parents have multiple ways to sort (sorting, filtering) and search (list, map) for activities

Feedback and Redesign

Activities Page Filter Feedback Activities Page Filter Final
Activities Page Feedback Activities Page Final
  • Introducting a calendar function instead of days of the week
    Impact: Increasing specificity -> Better filtering results
  • Scope Adjustment: Adding tags to filter sidebar
    Impact: More control over results-> Saving time
  • Adding information to the map activity minicard
    Impact: More information -> More confidence
  • Adjusting map activity design
    Impact: Improve contrast and visibility

Checkout Page

Objectives

Build a mid-fidelity wireframe for the checkout page of an afterschool activities marketplace

Challenges

- Expansive scope
- Presenting a lot of information in a visually appealing way
- Creating an intuitive user flow

Scope

  • Activities section: attending, name, time, vendor, add-ons
  • Contact & Information: emergency contacts, notes, opt-ins, waivers
  • Payment: saved methods, adding a new card
  • Order summary: payment breakdown, promo code, T&Cs, security verification

Problem Identification

Problem: How do users complete the 
checkout flow quickly and effectively?

Design

Problem: How do users complete the checkout flow quickly and effectively?
Solution: Multi-step checkout with clear action items and fixed order summary
Impact: Intuitive user flow that isn't visually overwhelming

Feedback

Received feedback on:
- Reworking call-to-action button depending on which
section is active and if the necessary fields are filled
- Indicating required fields in the information section
- Adding options to delete/update payment methods

Redesign

Impact of:
- Revised call-to-action button: Guiding users through flow
- Indicating required fields: Avoiding pain points
- Updating payment method buttons: Improve optionality

Lessons Learned

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  • It's important to go through multiple rounds of feedback and redesign
  • Center the user flow, and the user's ability to complete the task
  • Give the user options without presenting unnecessary information

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Selected Works

KidQuestWebsite Design